[Обсуждение] Новая версия DotA AllStars 6.88v0

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Ru.Zloy
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DotA AllStars 6.88u(5)
СКАЧАТЬ
^
Все ченджлоги тут

Для игры нужно заменить Game.dll https://forum.warcis.com/resources/12/
Не требуется для тестирования на нашей платформе

ВНИМАНИЕ: конфиг-файл config.dota был обновлен - http://d1stats.ru/configdota/

88n b13

  • Fixed fatal error related to Pit Lord
  • Fixed possible issue with Trueshot
  • Fixed MKB bash penetrated spell immunity
  • Rearm can no longer be used again while already channeling
  • Major lag right after game started is normal behaviour, be patient.
88n b12]

  • Fixed crash on early game in b11
88n b11

  • Fixed courier didn't allowed to double click recipes of Bloodthorn, Iron Talon & Hurricane Pike
  • Fixed Primal Split still didn't provide Gem of true sight
  • Reduced chance of doubled hero on randoming
  • Hotkey settings inside the config now support F1-F9 (you can type them, instead of key codes), and "Space". Type it in like that:
  • SkillSlot1=space
88n b10

  • Fixed random issues (disappearing heroes) when Phoenix ingame
  • Fixed "can't move" issue when unit dies while hidden by Astral Imprisonment or Disruption
  • Fixed bug with Berserker's Call, when unit dies affected and revive/buyback very fast without command panel
  • Fixed fatal error when Kunkka or Doom has been picked
  • Fixed Rax destroying only upgrade creeps once and never more
  • Fixed Right click deny affecting all target orders instead of right click only
  • Added prefixes to Super & Mega creep's names
  • Fixed Arcane Rune had almost 0% chance to spawn
  • Fixed Gem of Truesight dropping off when Primal Split ends
  • Fixed Gem of Truesight malfunctioning while Primal Split lasts
  • Fixed Blackhole disable didn't affect non-heroes
  • Fountain's attacks now properly counted as damage for Bristleback
  • Fixed Bristleback (ability) being broken
  • Fixed Bloodthorn's active didn't provide critical strike to AI vs AI unit attacks
  • Improved Chronosphere and Magnetic Field area selection cursor to fit it's AoE
  • Added Eclipse (agh) to double click support
  • Fixed Sun Ray being visible in fog of war
  • Fixed Nature's Guise issues with detecting attack
  • Fixed Primal Split spirits didn't get autoselected
  • Fixed Courier could use any given item
  • Fixed Courier's Drop all items button dropping items to the circle of the courier's owner insted of item's owner
88n b9

  • Fixed experience reward for herokills being too high
  • Fixed issues with player's team detection on SP/RS and other modes with shuffling
  • Fixed cleave affecting enemies when attacking structures or wards
  • Fixed heroes could receive some experience while being dead
  • Fixed "target out of range" error while Ball Lightning'ing
  • Fixed Sanity's Eclipse ignoring Astral Imprisoned enemies
  • Fixed Concussive shot malfunction
  • Fixed gold penalty for swapping on non-AP modes
  • Fixed Chilling Touch had 6x shorter duration than intended
  • Added custom models for Aegis and Cheese
  • Ember Spirit can now use Fire Remnant and pass to Fire remnant while Sleight of Fist is active
  • Fixed missing visuals from Troll's Blind
  • Bristleback's passive now works on illusions too
  • Fixed Eye of the Storm malfunctioning
  • Winter's Curse primary disable can no longer be dispelled
  • Icarus Dive now immediately breaks Pounce's leash
  • Fixed Supernova didn't remove Iceblast debuff
  • Fixed Ember's Spirit death animation
  • Ice Shard's chance to block a target completely with just one hero has been reduced
  • Fixed Fire Lasso sometimes failing to keep it's target
  • Assimilate now properly stops the target, preventing it's from channeling anything
  • Fixed Ghost Scepter didn't provide Ethereal state if used shortly afer being dispelled
  • Fixed Tidebringer had no cooldown under some circumstances
  • Fixed Tidebringer couldn't target spell immune enemies
  • Fixed Tidebringer cooldown starts when it wasn't supposed to proc at all
  • Fixed Blink dagger had 5% bigger penalty than intended
  • Fixed Dagger kept it's cooldown from attacks even if Rearmed
  • Added custom icon for Skeleton King and disabled Vampiric Aura
  • New visual effects for Black Hole damage, Bloodlust, Repel, Xin's abilities


88n b8

  • Fixed desync
  • Temporary disable Gem visuals overhead the carrier
  • Fixed Echo Sabre slow affecting non-ogranic targets for the first attack
  • Battery Assault, Chain Frost now properly affects fogged enemies
  • Haunt now properly creates illusion if enemy is hidden
  • Fixed Finger of Death failing to deal AoE damage in some cases
  • Fixed Macropyre had no cooldown if Liquid fire has been learned prior to it
  • Maledict can now affect creep-heroes except Familiars
  • Fixed Chilling Touch had no duration limit
  • Fixed Astral Imprisonment failed to hold down creeps
  • Added status buff icon for Rage, Static Link
  • Fixed Puck visual representation when Phase Shifting under Invisibility effects
  • New visual effect for Hand of Midas
  • Rubick's stolen spell now always get into proper slot on the panel
  • Added visual cooldown indicator on Jinada and Greater Bash
  • Fixed Torrent tooltip with incorrect manacost
88n b7

  • Fixed fatal error introduced in b6
  • Fixed desync caused by Mortred
  • Fixed courier didn't combine items if alternative version of item has been used (f.i. Ring of Basilius (Hero) didn't get into Vladmir's recipe)
  • Fixed Overgrow didn't affect fogged enemies
  • Fixed various issues when illusions couldn't be stunned
  • Fixed Ice Shards targeting - now its the same as Dota2, means you point the target which have to be surrounded by shards, instead of position of the shard wall
88n b6

  • Fixed Waveform had no manacost on lvl 2-3
  • Fixed wave-based spells had lower effective AoE than supposed to
  • Slightly increased sentinel's creeps model size
  • Fixed Butterfly's Flutter disabled evasion lasts 6 seconds instead of 4
  • Fixed Lense didn't improve Impale for Lion
  • Enabled alt-clicking notify on runes
  • Techies removed for ceremonial procedures
  • Fixed wards duration animation being incorrect
  • Fixed Astral Imprisonment affecting targets it shounldn't affect
    88n b5:

  • Fixed malfunction of miss mechanic
  • Fixed malfunction of time-travel mechanics (Time lapse)
  • Fixed missing streaks names
  • Fixed shared Tango had disabled icon
  • Fixed shared Tango owner description
  • Improved Deafening Blast knockback smoothness
  • Fixed Winter's Curse had lower duration than intended
  • Fixed missing Winter's Curse animations
  • Fixed inventory didn't get muted if hero has been taunted
  • Fixed holded keys weren't detected on specific hardware
  • X mark the Spot trail is now rendered only if you have vision over the target
  • Fixed Fire Spirits interrupting Icarus' Dive
  • Recoded Nature's Guise: attacking or casting while still in fade time won't remove spell effect
  • Fixed Strygwyr's Thirst buggy bonus calculation
  • Fixed Starfall (agh) procing even while Potm is dead
  • Side Gunner can now proc even if Gyro is on fading time of invisibility
  • Fixed Arcane Boots didn't grant mana to ancients
  • Removed ItemDrop mode
  • Fixed various positive AoE-targetable spells didn't affect hidden heroes (Puck or Riki)
  • Minor fixes to landscape
  • Unstable concoction blow no longer affects non-hero enemies (creep-heroes are still affected)
  • Fixed Tether slow affected spell immune enemies
  • Improved Tether lightning visuals
  • Tether's slow, Finger of Death, Decay can now affect ancients
  • Ensnare no longer interrupts Icarus Dive
  • Fixed splells with autocast have never been buffed by Lense or reflected by Lotus Orb
  • Warcry now affects allied ancients
  • Fixed Shiva's Blast affecting spell immune enemies
  • Couriers fountain standpoint moved further to the exit point
  • Added chat command -nospace to disable camera jumping on Space key
  • Added chat command -nowheel to disable camera moving on mouse wheel
    88n b4:

  • Fixed various bugs when items couldn't be used properly (includes all the cases of misbehavior (malfunction, very close cast range, affecting incorrect targets, etc))
  • Fixed issues with inventory when you die under any "force to" effects (Berserker's Call, Winter's Curse, etc)
  • Fixed FX of Zeus' ulty affected dead heroes
  • Fixed Pugna's Blast had doubled damage delay
  • Fixed Spawn Spiderites, Track, Omnislash, Void, Shackles, Fatal Bonds, Impale, penetrating Linken's Sphere
  • Fixed Linken's Sphere malfunctioning in some cases
  • Fixed Wrath of Nature being blocked by Linken's Sphere but didn't remove spell block buff
  • Aghanim's Starfall now activates even if Potm is fading out (not invisible yet) instead of only working if Potm has no invisibility source whatsoever
  • Liquid Fire now has 600 cast range and unaffected by any attack range bonuses
  • Waveform no longer has restrictions at targeting onto unpathable terrain
  • Increased Torrent pre-hit visual
  • Fixed buyback had no cooldown
  • Muted items are now darkened, as before
88n b1-3:

  • mostly inner changes, nothing specific, trying to narrow down fatal errors

Fixed Bloodthorn ability counted as spell cast
Flame Guard no longer stack damage effect if re-casted
Fixed Searing chains not counting as a disable
Fixed !ff didn't work
Fixed Gravekeeper's cloak being permanently on
Fixed Ignite malfunction on level 4
Fixed Upgraded Reaper's Scythe, Blink Strike incorrect manacost
Fixed observers not being recognized properly
Observers now have default game table as any other player, and holding Alt will turn back to extended table
Fixed bug when Battle Hunger buff never get dispelled
Fixed Bloodthorn spell effect didn't work for non-human related attacks
Added cast time to Metamorphosis
Repel can now be casted on spell immune allies
Fixed issues with Walrus Punch & Infernal Blade on autocast
Changed Silver Edge hotkey from S to E, Manta Style from M to T, added hotkey for Bloodthorn (D), removed hotkey from Rod of Atos and Moon Shard
Fixed Ring of Aquila being unavailable for one-click buy
Fixed various issues with Teleportation stopping functions
Activating Vendetta will instantly stop burrowing
Fixed a few possible crashes with the dll-file
Improved lane creeps behavior - they don't stop themselves as much as before
Основное изменение в крипах, которые теперь бегут чутка иначе, не лучше, не хуже - просто иначе. Как могЁм, так и пытаемся, извините нас.
+ Обновлена либа, добавлены потенциально проебанные возвраты регистров, что должно повысить стабильность
+ Отключен переход на страничку гарена тотала, что может снизить количество вылетов на старте игры

Fixed various attack effects malfunction
Fixed Tidebringer behavior: bonus damage on autocast is now applied on allied units, properly interacts with structures and units
Fixed Chakra Magic reducing cooldown by 6 on 1st level
Fixed a few typos

Fixed Terrorblade missing 1 armor point
"Freeze leaver" button now being added to all circles
Fixed Medallion of Courage had old recipe
Fixed Blight Stone had no hotkey
Fixed Side Shops have no Wind Lace and Blight Stone equipped
Fixed Satanic cannot be combined
Fixed Satanic (active) had extra icon
Fixed Glimpse didn't stop Icarus Dive
Added visual representationg of a hero who are teleporting to the tower (7.02 patch, affects scrolls only)
Fixed issue with new summoned Meepling could have incorrect boots equipped
Fixed Geomagnetic Grip, Rolling Boulder, Spirits, Skewer, Reverse Polarity, Fire Spirits, Pit of Malice, Anchor Smash, Soul Rip, Gust, Searing Chains, Call Down, Stone Gaze, Impales, Pounce, Reflection, Whirling Axes, Poison Nova, Flame Break, Crystal Nova, Blinding Light, Shadow Poison, Static Remnant, Upheaval, Maledict affecting invulnerable units
Fixed Wall of Replica didn't affect invulnerable units
Added debug message on antihack routine launch
Ban phase no longer belong to AP but to BP mode, which is all the same AP but with ban phase
Fixed Frost Armor not affecting creep vs creep battles
Fixed Diabolic Edict affected wards
Diabolic Edict now considers unit's collision size when counting the distance
Fixed Tiny with Aghanim HP bar size
Slightly improved antihack checker
Chat command -manabars fixed to -manabar
Rolledback new item images
Fixed bug with Invoker and berserk-based abilities
Fixed Nether blast had "sticky" damage, regardles if the enemy left AoE
Fixed desync caused by using -cam and -hpbar options together
Fixed visual bug with Dark rift
Techies can no longer appear in the SD/AR modes
Основные фиксы - убраны баны из обычного AP + пофикшено два десинка. Должно помочь. Ну и надоедающая надпись про антихак - потерпите, в след версии уберу. Появляется раз в минуту в среднем.

General
Swapping courier type smoothness improved
Double click now works only on abilities which are allowed to self-cast
Fixed vision issues with side/base shops at night time
Fixed tower armor aura keep working even if tower has been destroyed
Fixed "Always display tower range" option kept AoEs of destroyed towers
Fixed Ice Blast dummy had manabar
Added option DisplayManabars(=true) in the config file
Added chat command -manabars to toggle manabars state
Added Hold to "stop list" while TPing
Fixed spell amplification affects summons damage
You can now ping runes to tell about them to your teammates
Fixed fast buy ignoring "toggled" items like Basilius
Buyback reworked - it now change cost smoothly by formula 100 + level*level*1.5 + 15*CurrentMinute. Necrolyte's Reaper's Scythe with Aghanim makes costs to 999999, effectively preventing buyback.
Fixed SD mode heroes align
Fixed repick being unaccessable way too early in AP
AP now allows to chose a hero for banning. Next 15 seconds after heroes become available every player may chose some hero to exlude from heropool. Once time is out game bans half of the chosen heroes randomly and continue normally.
Fixed "Resume delivery" tried to deliver items to dead heroes
Extended hotkeys support within Dota Config
#You can chose special hotkeys from the list here https://msdn.microsoft.com/en-us/librar ... 0;v=vs.85).aspx
#To use special hotkeys enter them as 0x (hex representation), f.i. 0x70 for F1, 0x71 for F2, shift0x71 for Shift+F2, and so on
Double hold option replaced with autoattack toggling option. Chat alias -aat. Unit will still autoattack in case if he is directly attacked and agressor is in the attack range.
Autoattack acts like "autoattack after spells" from Dota2

Heroes
Hunter in the Night now affects illusions (no visual effects though)
Casting Requiem of Souls turns Shadow fiend pathing off
Shackleshot can now target Roshan and ancient creeps
Berserker's blood spell resistance no longer has levels and acts smoothly
Enfeeble and Battle Hunger can now be casted on ancients
Fixed Arc Lightning incorrect cast point
Fixed Teleportation incorrect cast point
Improved Teleportation visuals
Swapped back Lifestealer's skillset
Fixed vision issues with Track & Amplify damage
Fixed Burrow cast point
Improved Side gunner effects
Added frosty animation to ice-based skills
Fixed various Meah Hook issues
Fixed Blur tooltip
Manta Style now follows proper rules for melee and ranged if obtained by morphed heroes (tooltip doesn't update)
Untouchable now affects only orb-attacks instead of any targeted ability
Fixed Static storm malfunction
Fixed Penitence incorrect attachment placement
Fixed Rocket Barrage dealing double amount of damage
Fixed Geminate attack attacks behavior
Fixed Tricks of the Trade attacks behavior
Improved Shukuchi attack-reveal behavior
Fixed Devour order ID conflict with Ensnare
New counters for Stealing abilities - OD, Slark, Silencer, Pudge, Undying
Fixed Morphling lack 20 base HP
Fixed Flaming Fist enemies filter could be incorrect
Fixed Geminate attack not being disabled by Break
Fixed Poison Touch breaking Linken's Sphere
Fixed Headshot didn't use pseudo-random
Earth Split now affects ancients
Added visual effect applied to units who got Magnetized
Soul Assumption no longer hides amount of charges while ability is on cooldown
Fixed Devoured resistance aura disappearing on death
Fixed Hellfire blast DoT being undispellable
Fixed Spawn Spiderite didn't spawn spiders if caused final blow on the hero
Added cooldown indicator to passive Starfall (Aghanim)
Vampiric Aura is now toggleable
Fixed incorrect turnrate of Goblin Shredder, Dragon Knight, Medusa, Troll, Ember Spirit, Abaddon
Walrus Punch and Infernal Blade now properly work with cleave
Added autocast to Tidebringer (new ID: A3WM)
Fixed Rikimaru visually disappears after usage of the ultimate
Broodmother's spiderlings and spiderites are now properly moves while under the Web
Fixed Berserker's blood smoothness and bonuses amount
Fixed Mystic snake only jumping onto allies of the target instead of the enemies of the caster (affects neutrals mostly)
Fixed a bug where denying Arc Warden's Tempest Double was giving bounty gold
Added control-loss counter support to Winter Wyvern (already been implemented to Alchemist, Batrider, Lycanthrope)
Toggling Quas/Wex/Exort no longer interrupts Invoker at all
Fixed Spiked Carapace having animation time
Fixed Requiem of Souls (agh) waves returning on death
Fixed Venomous Gale dealt 0 damage on level 1
Fixed Wave of Terror didn't apply armor reduction on magic immune enemies
Fixed Crystal Nova didn't provide vision around the target
Fixed Crystal Nova didn't affect ancients
Added visual effects to Elder Dragon form
Fixed Land mines didn't provide vision on blast
Land Mines and Remote Mines can no longer be stacked on each other
Fixed Pounce could cause Slark to stuck

Items
Blight Stone and Desolator now stacks on the same target (both are still orb effects)
Fixed Poor man's shield block chance description
Improved Linken's Sphere handling
Fixed Echo Sabre triggering on Stifling dagger instant attack
Helm of Dominator no longer makes unit immune to another Dominator or Hand of Midas
Fixed Shiva's Guard spell effect AoE and speed
Removed visual effect on Magic Stick/Wand charging
Bloodstone manaregen now counts as default regeneration
Multiple Urn of Shadows now follows the rule of closest - whoever is closer to dying hero, he will receive a charge, instead of random distribution
Fixed Charge of Darkness and Lotus Orb interaction

Other
Various typo fixes
Added notification about pre-pick phase stun
Camera won't jump to fountain in replays anymore
Fixed a few spells which didn't grant assists
Cooldown indicator is now visible even if the ability is silenced
Fixed Tornado (Enraged Wildkin) counted as proper unit for spells
RD now shows if the hero has been randomed

Теперь можно указать любые хоткеи в ремаппере из списка. Указывается hex-код в формате 0xNUMBER


Алсо напоминание.
С появлением карты любой хацкер может угнать ваши данные при помощи собственноручно сделанной карты варкрафта. Следите, откуда качаете карты, и всегда берите их с официальных источников, которым доверяете. Доверять никому нельзя, нам - можно. http://d1stats.ru/

Карта использует редактирование памяти, в коде используется WinAPI, поэтому запустить карту могут только пользователи Windows. На других ОС можно попробовать эмуляторы или виртуалки.


Известно, что на Гарене не удается начать игру - игроки вылетают в случайном порядке. Дело в античите гарены. Чтобы вас не выкидывало, гарену нужно запускать через Garenatotal - http://www.garenatotal.com/en/
 
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#2
Добавлены баны как Ranked AllPick

Новые визуалки героев:




Сделаны дополнительные описания характеристик как видно на скрине:
Скорость атаки
Магическое усиление способностей(от интелекта героя/линза)


Скорость бега
Магический резист


Скан местности

Новые артефакты:








Добавлена команда с помощью которой можно изменять латенси от 100 до 0 убирая задержку

Изменение хпбаров с помощью -hpbar Вражеские крипы и герои всегда будут красные, а союзники зеленые независимо от стороны

Кд в секундах на всех умениях и артефактах

Точный уменьшенный кулдаун с октарином


И многое другое...показано не все. Будут вопросы - спрашивайте.
 
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FialkaA

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бо, на ргц в 6.86 играют. а у нас до сих пор 85...
 
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бо, на ргц в 6.86 играют. а у нас до сих пор 85...
на ргц в 85 сидят и они рады, а у нас система рум, трудно переводить пользователей, но будет новая платформа - заживем
 

FialkaA

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#5
на ргц в 85 сидят и они рады, а у нас система рум, трудно переводить пользователей, но будет новая платформа - заживем
и в будущем д1 превратится в д2 только со старым графоном :lol2:
 
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и в будущем д1 превратится в д2 только со старым графоном :lol2:
смысле превратится в д2, это одна и та же игра, просто тут движок старый - следовательно графон и многое другое из 2003 года. Просто в этой карте уже сейчас есть то, что никогда бы не сделал фрог за ближайшие 10 лет. С выходом этой карты, можно сказать, патч варкрафта автоматически апнется с 1.26-1.27 до 1.29 минимум из-за контента в карте:yes:
 

FialkaA

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#7
смысле превратится в д2, это одна и та же игра, просто тут движок старый - следовательно графон и многое другое из 2003 года. Просто в этой карте уже сейчас есть то, что никогда бы не сделал фрог за ближайшие 10 лет. С выходом этой карты, можно сказать, патч варкрафта автоматически апнется с 1.26-1.27 до 1.29 минимум из-за контента в карте:yes:
мы вообще так сильно ждем, обсуждаем грядущее почти каждый день с ребятами в гарене) так нетерпится увидеть новую карту, и сыграть в нее))
 

X.ZeMa

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#8
От скина вайпера блеванул, спасибо
 

X.ZeMa

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#10
Даже если допустить что так, получается шило на мыло.
 
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#11
Даже если допустить что так, получается шило на мыло.
Размер карты ограничен 8 мегабайтами и взять классную модельку из вне невозможно, а из варкрафтовских эта по лучше, как я понимаю
 

X.ZeMa

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#12
Если все упирается в размер, то изменение скинов еще более сомнительная затея, уж лучше оставить место с заделом на будущее, чем позже столкнуться с этой проблемой при введении новых важных или не очень изменений.
 
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#13
Если все упирается в размер, то изменение скинов еще более сомнительная затея, уж лучше оставить место с заделом на будущее, чем позже столкнуться с этой проблемой при введении новых важных или не очень изменений.
То что берется из ресурсов варкрафта, размера не требует. С самим размером, думаю, после выхода карты и своей платформы, как-то будем решать
 

DestroyMyself

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#14
То что берется из ресурсов варкрафта, размера не требует. С самим размером, думаю, после выхода карты и своей платформы, как-то будем решать
я так понял, вы хотите презентовать новую карту на новой платформе? что-бы больше людей на нее перешло?
и что со сроками?
 
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#16
я так понял, вы хотите презентовать новую карту на новой платформе? что-бы больше людей на нее перешло?
и что со сроками?
да карта уже как месяц готова, но постоянно в разработке, т.к. лич все время находит новую работу и что исправить в мапе)
вот сейчас будем тестить антихак
 

FialkaA

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#18
Антихак полностью работоспособен

п.с. на счет размера карты, в недалеком будущем будет убрано ограничение с мапы
уау, а когда примерно мы сможет сыграть в новую доту?
 

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